ゲーム早期アクセス

群侠传:幸存者

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Steam取扱終了
ゲーム情報
開発Nenly Studio
販売Nenly Studio
発売日
Steam2026/08/11
日本語対応
Steam非対応
種類ゲーム

A Survivors-like Roguelite Set in the World of Wuxia

Wuxia Survivors is a wuxia-themed survivors-like action roguelite. If you love the horde-survival buildcrafting of Vampire Survivors or Brotato, this is that loop reimagined with martial arts, inner cultivation, and the treasures of the jianghu.

Choose your character, sect, and martial style. Your arts cast themselves in exactly the order you arrange them — your job is positioning, dodging, and scooping up every coin and drop on the field.

Core Gameplay

  • Auto-cast, manual mastery: Outer Arts fire in the sequence you set. The system throws the punches; you keep yourself alive.

  • 20 waves: After each wave, train your attributes, browse the shop for martial arts manuals and jianghu curios, and re-slot your Outer Arts, Inner Arts, and Lightness Arts.

  • Art resonance: Arts from the same sect or the same style resonate with each other, boosting their power. Build your run around the resonances you find.

  • Snowball to mastery: Your arts grow stronger as they level. More damage means more coin; more coin means more manuals and items — roll your build into an avalanche.

What's in the Game Right Now

  • 78 martial arts: 57 Outer Arts across two classic styles (Fist & Palm, and Sword), 16 Inner Arts opening 8–10 distinct build paths, and 5 Lightness Arts

  • 200+ jianghu items

  • 50 enemy types across 7 factions

The game is in active development — more martial styles and more content are planned for future updates.

From the Developer

There is exactly one human on this game's "team".

Most of the code, art, animation, and music was produced in collaboration with AI tools: Codex and Claude Code wrote the code; GPT-IMAGE-2 and Nano Banana painted the characters, scenes, and UI; Seedance handled animation; Suno composed the soundtrack; ElevenLabs generated the voice work and sound effects.

The game design, the balancing, the game feel, and the hundreds of playtest-and-decide passes — those were done by the human.

I've been playing games for almost twenty years. This April was the first time I ever opened a game engine, and this is the first time my own name goes in the "developer" slot. I hope you enjoy this little corner of the jianghu.

If you like what you see, a wishlist means the world to a developer fresh out of the tutorial zone.

レビュー・タグ分布
95%
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不評16
合計317
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ローグライク14%
アクション14%
アクションローグライク12%
シングルプレイヤー12%
武侠11%
ドット絵10%
カジュアル8%
アクションRPG7%
弾幕7%
基本無料6%

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