Tail and Chaos is a colorful top-down action roguelite about a caravan of meerkats making its way through a living, dangerous world.
Choose one of four heroes and assemble a deadly combination of weapons and upgrades. Regular Campaign acts can be played in a short 15-minute or full 30-minute format. Weapons attack automatically—you only need to keep moving, dodge danger, collect experience, and make decisions that shape the entire run.
BUILD YOUR LOADOUT
Fill eight shared slots with weapons and upgrades. Level them up, unlock synergies, and transform familiar attacks into powerful final forms. Every new choice can completely change the way you play.
CHOOSE YOUR PATH
The caravan encounters branching routes and events throughout its journey. Safer paths offer a chance to recover, while dangerous ones increase enemy pressure and promise richer rewards. The consequences of your choices last until the end of the act.
CONQUER THREE ACTS
Cross scorching dunes, a moonlit riverbed, and the harsh Plateau of Dawn. Each act features its own enemies, elite foes, events, and three bosses standing in the caravan’s way.
Regular Campaign acts can be played in a full 30-minute or short 15-minute format. Short acts preserve the enemies’ full strength while accelerating waves, events, routes, elite encounters, bosses, and build progression.
EMBARK ON AN EXPEDITION
Link all three acts into one continuous journey at the standard pace. Choose a hero, a Caravan Law, and a rescued specialist for the entire Expedition. Rest between acts, carry one acquired item into your next build at level one, and resume your journey later from a saved camp.
Each act starts with a fresh build, so that single carried item can shape everything that follows.
GROW YOUR CARAVAN
Earn coins, purchase permanent upgrades, complete achievements, and fill your encyclopedia. Every new victory unlocks the next chapter of the journey and expands the caravan’s possibilities.
FEATURES
- four heroes with different starting abilities;
- eight shared slots for weapons and upgrades;
- 15 weapons and 19 upgrades with levels, synergies, and evolutions;
- three standalone acts with a choice of 15- or 30-minute runs;
- an Expedition that connects all three acts at the standard pace;
- branching routes with clear risks and rewards;
- Caravan Laws, rescued specialists, rest stops, and item carryover;
- events, elite enemies, and bosses;
- permanent progression, 60 achievements, and an encyclopedia.