

With the introduction of the Occult Herbmaster we added the last playable class of the game and got a little closer to version 1.0. New weapon variants will dramatically change the gameplay and how you plan your adventures. Critical and Fumble outcomes in situations, the Friend or Foe random encounters: all the new content in this update focuses on action, luck, misery and death.
Every choice must be weighed; react in time or face a violent end. And when weapons are not enough, turn to dozens of items to curse, confuse, and drive your enemies into despair.
Gather a party of wretched antiheroes and try to stall the Apocalypse before they betray you and strip you of what little you have. You can’t win. You can only survive.
Built from a large pool of handcrafted situations and quests, constantly rearranged by a semi-procedural system. Enemies, drops, and stats are randomized. Expect no patterns. Expect no mercy.
Mesmerizing art-punk graphic style
A wretched world doomed by an unavoidable apocalypse
A brutal, haunting doom metal soundtrack
Multiple classes, each radically different in strategy, strengths, and approach
Weird creatures as companions for your cursed walkers
4 Main Quests
60 Situations
10 Short Quests
4 Heretic Quests
Arcane Catastrophes
ARPG elements. Light on mechanics, heavy on everything else