Adjustments to certain game objects to optimize flow.
Randomization of some objects in some levels to create variation.
Soda Level doors open up more often.
More levels fade into black before moving to a new scene.
Fixed an issue that stopped replays of the New Tokyo Path more than once per game session.
All audio gets paused when the menu is brought up.
Increased hitbox size on the "next bot" in the backrooms level. Bugs Fixes.
UPDATE 3.6
Cursor locks to the center of the screen when game is focused.
Other Settings in Menu Added with:
Mouse Sensitivity
FOV (Field of View) Settings
Monochromatic mode for those with color Sensitivity
Insanity Level (with 4 selections)
Weird stuff happens in the mines once you input a special code somewhere.
"Flashbang" transitions between scenes removed, now it fades from a black screen.
x2 New Branches that open on certain conditions.
I hid a horse image in the game.
Unique things happen when insanity mode is higher than 1.
Adjustments to when some branches open up.
Photosensitive Warning at the start of game.
Bug Fixes.
RELEASE NOTES
Thank you
I want to thank everyone who has supported me. It took 5 years to make this game and I've poured my soul into it. Your support means the world to me.
Versions and Updates
Versions of the game will be shown on the computer when booting the game, and on the application name at runtime, example: "The Indigo Parallel 1.81". Minor updates, including hot fixes, will increase the version like this: 1.81 ---> 1.82. Major updates including new content and branching pathways increase the version like this: 1.81 ---> 1.9.
Bug Reports
Please report any bugs to the bug-report channel on Discord
ゲームについて
LSD: Dream Emulatorの魅力的なビジュアルと超現実的なゲームプレイ、およびThe Stanley Parableの物語実験に触発されたThe Indigo Parallelは、奇妙でエキサイティングな魅力的で没入感のある体験を提供します。The Indigo Parallelを真に際立たせるのは、そのプロシージャルな性質です。ゲームはあなたが行った選択に応じて動的に変化するため、すべてのプレイが完全にユニークです。