ゲーム早期アクセス

IronFire Idle Defense

価格比較

Steam2027/01/23 発売予定
ゲーム情報
開発Matthew Garbinski
販売Matthew Garbinski
発売日
Steam2027/01/23
日本語対応
Steam非対応
種類ゲーム

You are the operator inside IronFire controlling its massive combat system, while monitoring the outside zombie assault through the camera feed.

KEY FEATURES:

- Immerse yourself in full-screen, turning your monitor into the control panel.

- Near-infinite combat builds.

- 12 main turret weapon types with their own trait and a sniper turret. There's also a secondary turret that can be manually controlled with your mouse or changed to idle with the 'auto circuit chip'.

- 40 upgrades that use multiple resources.

- 30 perks with set bonuses and masteries for attack, defense and utility.

- 27 core upgrades that enhance weapon traits and more with their own resources and also have set bonuses.

- Over 100 skins to earn with in-game resources or progression based goals (no microtransactions).

- 5 normal zombie types and 5 bosses with their own abilities.

- A checkpoint system that allows you to go back to previously cleared days (from days 100+) to help you farm resources.

- Audio player on-screen with over an hour of original music across a heavy and chill playlist, with track looping, shuffle and smooth fading.

- Clear day 1,500 to access horde mode for faster spawns and continued progression into endless waves OR choose to rebirth -- resetting ALL progress in exchange for your choice of 1 pro and con per-rebirth (all chosen rebirth effects carry over).

and more!

HEAVY AND CHILL PLAYLISTS EXPLAINED:

There are over 10 songs per-playlist and the idea is to choose one song you like and loop it but songs will play through if you choose not to, up to you. The heavy playlist has songs more consistent with guitars, bass, drums and harder-hitting beats. The chill playlist has songs more consistent with synths, piano, drums and lighter-hitting beats. Some songs use elements from both styles, but tracks are placed based on the overall feel of the song.

BOSS SPAWNS EXPLAINED:

Bosses have a lower spawn chance from days 10 through 360. For days 370+ though, bosses have a much higher spawn chance. This is due to the fact of there being so many build variations, I did not want someone being blocked from progressing if they're not strong enough to defeat one of the bosses early on but I also want bosses to feel like their role is used properly, so that's why later in the game bosses will spawn more consistently.

NOTE FROM THE DEV:

I enjoy playing defense, roguelite and idle games; this is my take on what those are like when combined. 

I like games with lots of upgrade options, massive build depth and silly content to discover in what appears to be an otherwise serious game; I believe I delivered on those. I did my best to balance it, putting countless time into testing. Though, I am open to make changes depending on feedback.

Some of the music used was created by my brother and uncle when they were younger. I created the sound effects and most of the music using music production software; it's all original, no ai was used. One of my cousins helped with some of the artwork and I tried to make content look as good as I could. I hope you enjoy playing and I'm looking forward to seeing your builds!

レビュー・タグ分布
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21タグ
放置ゲーム14%
トップダウンシューター12%
ローグライト12%
ゾンビ11%
タワーディフェンス10%
2.5D9%
アクション8%
サバイバル8%
カジュアル8%
ポストアポカリプス8%

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