
LithoBreak is a science-driven industrial survival game about rebuilding from a damaged foothold on a hostile moon.
The project is currently being rebuilt in public around a clearer first-site loop. The newest experimental branch build brings Karo Station back as a playable hub, moves the game onto a unified interface foundation, and reconnects first-person equipment interaction with remote site command.
Construction, production, automation, and progression are still works in progress. The experimental branch contains the latest rebuild and differs from the default branch.

Karo is a place again. Explore its rooms, machinery, gravity transition, and new soundscape. The station is still under active development—and its airlock safety system is currently malfunctioning, so cycle it at your own risk.
From Karo, the construction console can reach the work site on Empedocles. Eli can remain aboard the station while you place early equipment on the surface.

Every part of LithoBreak’s interface has changed. The title screen, HUD, tablet, inventory, equipment windows, and construction console now share one interface foundation.
Equipment windows are designed to work in two different contexts: the construction console can support several open windows across a site, while the first-person tablet focuses on one selected machine at a time.


The long-term direction is an industrial survival game where material science, equipment wear, construction, remote logistics, and automation grow from one fragile site into a dependable moon network.
Those systems are still being rebuilt. They describe where LithoBreak is going, not a promise that every part of that vision is available today.
LithoBreak is developed openly, with community updates posted around the full moon. Player feedback helps determine what needs to become clearer, more stable, or more useful next.
Wishlist LithoBreak if you want to follow the rebuild. Buy now only if you are comfortable supporting and testing a rough Early Access project in active development.