

We're rebuilding We Slay Monsters in Godot!
Our poker-inspired dungeon crawler is getting a major refresh, with a redesigned interface, improved presentation, and a few new surprises in the works.
We're keeping the tactical card combat, strange monsters, and questionable life expectancy of your heroes that made the original game what it is.
The original We Slay Monsters is still available to play for free while we work on the new version.
Follow We Slay Monsters on Steam for development updates, screenshots, and news about what's coming next.
Build an Academy. Recruit heroes. Explore dungeons. Slay monsters. Try not to get everyone killed.
We Slay Monsters is a turn-based roguelike RPG with a twist: instead of choosing attacks from a traditional menu, you build poker-style hands from a deck of cards to unleash your abilities.
Each of the three hero classes—Warrior, Rogue, and Wizard—has its own deck, abilities, and approach to combat. Play your cards carefully, combine powerful hands, and try to survive whatever unpleasant creatures are waiting around the next corner.
Dungeons are designed for short, satisfying adventures, typically taking 15–25 minutes to complete. Sometimes considerably less, depending on how things go for your hero.
Once a prestigious institution for training generations of heroes, the Academy for Dungeoneering has fallen on hard times.
It's your job to restore it to its former glory.
Recruit aspiring adventurers, send them on quests for nearby towns, and use the gold they earn to upgrade your Academy.
Of course, not every hero will make it home.
Heroes come and go. Your Academy lives on.
Combat revolves around a unique six-suit deck of cards, with values ranging from 1 to 9.
Build straights, pairs, full houses, flushes, and other combinations to unleash attacks and abilities. Each class plays differently, and knowing when to use your cards—and when to save them—can mean the difference between victory and an embarrassing death.
With six suits instead of four, even a three-card flush can trigger a powerful special attack.
Poker-inspired tactical combat. Build card combinations to attack, defend, and unleash powerful class abilities.
Three distinct hero classes. Warriors, Rogues, and Wizards each have their own decks and tactical approaches.
The Academy for Dungeoneering. Rebuild and upgrade your persistent base, making future recruits stronger.
Permadeath, naturally. Heroes may die, but there's always another enthusiastic recruit waiting to make the same mistakes.
The Institute of Evil. Battle a rival academy dedicated to training monsters and generally being unpleasant.
Over 35 unlockable monsters. Discover new enemies with different abilities, strengths, and weaknesses.
Bite-sized dungeon adventures. Enjoy tactical roguelike gameplay in sessions designed to fit into your day.
Featuring an original soundtrack and sound effects by Adam Chandler.

We Slay Monsters is coming back, and we're bringing you along for the adventure.
We're rebuilding the game in Godot, refreshing the interface, and working on a few new surprises.
Follow We Slay Monsters on Steam for development updates, screenshots, and news about the upcoming version.
We make things. Sometimes.